For schools · Four days · Ages 14 to 17
Four days. Your students find a real problem, prove it with real interviews, build a working solution and pitch it to a live panel. We ran it at the American University in Cairo in July 2026. Here is what happened.
Evidence from AUC Cairo, July 2026

The evidence
Twenty-one students aged 14 to 17, most with no business background. Every figure here comes from the cohort itself.

The sequence
Each day produces something the next day depends on. Nothing gets built until the evidence is in.

What they built
Each one started as a problem the team found and tested themselves. Two changed direction because of what their interviews told them.

Not a certificate
Not a certificate and a photograph. A record you can report on.
Four proof dimensions, scored 0 to 5, against evidence a coach can open.
Within five working days: scores, evidence, named standouts and every team's work.
Case-study material, with written parental consent held by you.
A way to keep building after the four days, offered to parents with your approval.
Learned in the room
Four days taught us three things, and every school Bootcamp now runs with them built in.
It was too full. Team formation and problem mapping now get the whole morning.
The step with the highest drop-off and the highest value now has its own protected block.
One panel at the end was too late to be useful twice, so teams now rehearse on day three.
Nothing guessed
Scoped on one call, so nothing is guessed.
Cohort
Up to 25 students, ages 14 to 17. Teams form in the room.
Dates
Four consecutive days, in term time or a school holiday.
Safeguarding
Your staff present throughout. Your DSL leads; Louis is Startopia's DSL.
Investment
Priced per cohort, not per student, and agreed on the call.
A 30-minute call with Louis. We scope the cohort, the dates and the problem, and tell you honestly whether four days is right or a one-day Buildathon fits better.